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    Blog — News

    Your VR fulfilment service - Purchasing, Logistics, Delivery

    We are often asked to produce content and provide our services to our customers on-site, such as at a product release or conference. But often our customers have content that they have created and now need to release into the wild.

    Does this sound like the position your team is in? Do you have content but need equipment, demo staff, multiple delivery addresses and dates?

    This is where we can help. We can offer you our VR Fulfilment service to help complete your project. Our VR Fulfilment services include:

    • Equipment purchasing and rental
    • Device preparation
    • Logistics
    • On-site delivery

    VR Equipment Purchasing and Rental

    Having been around a while we know what equipment will work best with your content. We also know where to purchase equipment from to ensure it is reliable and cost effective. We can work with your budgets to find you the best options and offer advice along the way. Equipment costs are checked on a job-by-job basis to ensure you get the best price.

    If you're not looking to own the equipment, rental is the way to go. Virtually Mine began as a VR equipment rental company. We have maintained our customer base by offering quality and reliable equipment at some of the lowest prices in the industry. We offer daily and weekly rates with discounts being introduced the longer it is in your possession.

    For more information regarding the rental of VR equipment, head over to our VR Equipment page.

    Device Preparation

    Whether you decide to go with a mobile or PC based headset, you will need to install various programmes and deactivate some in order to get everything working correctly. In some of our customers cases, 100's of mobile devices are required to be setup. If they are setup incorrectly or something is missed that device will not work as expected.

    We can set up each device in house and test it to ensure everything is working as expected Our device preparation service includes but is not limited to;

    • Account setup
    • Installation of your software
    • Installation of mandatory software
    • Charged devices
    • Step by step instructions
    • Device ID and Oculus signature generation

    Device preparation is an optional service with all VR Equipment supplied by Virtually Mine.


    Getting equipment from A - B can be a chore, especially when you have many headsets going to multiple locations. Well fortunately we've nailed it. The sending and collection of equipment is what we've been doing for the past 3 years, supplying customers with tracked consignments all over the world. 

    Provide us with the necessary information and we can have equipment shipped around the world and locally within the UK with scheduled morning deliveries which you sign for.

    On-site delivery

    On-site delivery or VR Events is one of our most sought after services. We have travelled the world exhibiting content for clients at conferences and social events. Our team of trained VR Specialist's will travel with the prepared equipment, setup, greet your guests and troubleshoot any technical issues along the way.

    Would you hire a bar without bar staff?

    Our VR Specialist's will check the area for H&S issues relating to our VR integration, clean equipment so it's hygienic to use and make sure your guests are comfortable. We can integrate our equipment into your existing exhibition stand or provide our own exhibition stands made for virtual reality with branding opportunities. For more information regarding our VR Event services, head over to our VR Events page.

    We love VR and we enjoy what we do, whether its preparing kit so your team can be up and running as soon as possible, sending equipment across the globe or on-site delivery, Virtually Mine has got you covered. 

    To find out how you can benefit from our VR fulfilment service drop us an email and we'll get back to you with some solutions or call 0203 189 1676.

    VR On Campus With Barclays Bank

    We have been hard at work traversing the UK and visiting university campuses with Barclays Bank during their high fliers campaign.



    In late January we began a campaign assisting Barclays Bank with engagement on campuses across the UK. Barclays' goal was to generate signups on campus and engage students with the latest technologies. 

    14 universities were visited in all and we asked students the brief set by Barclays "How would you change the world around you?". Universities included; Bath, LSE, Leeds, Manchester, Southampton, Exeter and more!

    Students could then draw their ideas in virtual reality using Google Tilt brush and the HTC Vive. Their artwork was captured in static and animated format and posted on the Barclays Graduate Facebook page the following day. The most popular idea, voted by students using Likes and Shares, won £500 to make their idea happen and £500 for their students union. We also had an artist on site who could produce their ideas for a more professional finish. We sourced new and exciting creatives that ranged from graffiti artists to designer makers such as Billie Achilleos



    Lady in vr having fun with tilt brush and the htc vive


    Virtually Mine proudly supplied all VR equipment, VR Specialists, Artists and it was the debut of our new VR consoles which can be branded from top to bottom.

    The campaign was a complete success. We gathered 100's of pieces of original artwork, exposed 1000's of students to VR for the very first time and engaged with all participants to ensure the campaign went as planned.




    To view all of the competition entries and vote for your favourite, visit the Barclays Graduate Facebook page.

    Don' forget to follow us on Instagram and Twitter for Live updates when we are out and about!

    Hire the HTC Vive today, click here.

    Virtual Reality Schools Workshop

    As part of STEM week we hosted ‘An introduction to VR’ workshop at Townley Grammar School for key stage 2 students.

    The reinvigoration of VR over the past few years and the ongoing development of the technology has led to the emergence of more business and social uses which will ultimately have a huge impact the lives of the generations in and leaving school. Virtually Mine started all those years ago to introduce people to VR, to educate and inspire uses of VR and our workshop does just this.

    We spend 30-50 minutes with groups of students many of whom have never seen Virtual Reality before and have certainly never considered it’s uses outside of theme park rides and gaming.

    What we cover:

  • What is Virtual Reality?
  • Defining the term itself as well as the differences in the various types of content and hardware that students may or may not have seen.

  • How has the technology developed since the 1950’s?
  • Introducing students to the history of Virtual Reality and discussing how quickly the technology has evolved in the last decade - where could it be in five or ten years!?

  • An introduction to VR 360 degree video experience for the students
  • We provide students with the opportunity to try a VR headset to view some 360 degree videos. This feeds students inspiration for our final segment.

  • How could VR be used in education / the workplace / in our social lives?
  • An open discussion about how Virtual Reality applications and 360 video content could be used in the various aspects of our lives. We provide examples as well as encourage students to come up with their own and discuss the impact their examples might have on society.

    The workshop is a relaxed but exciting open discussion which allows students to explore the opportunities that VR has to offer them in their future. Whether our session is purely educational, or whether it inspires a student to step into complementary subjects leading to a career in a VR related industry we love doing them and have seen an encouraging response every time we visit a new school.

    Would your school like to host a Virtual Reality workshop with Virtually Mine? Get in touch on info@virtuallymine.co.uk or 0203 189 1676

    Vauxhall 360 Health and Safety Week

    We produced content for Vauxhall's Luton plant for their health and safety week in November 2017. The plant employs over 1,400 people operating in what can be dangerous areas if people aren't aware of possible H&S hazards.

    • 5 scenarios

    • 5 days

    • 1,400 employees

    What we did - Pre-event

    We provided storyboards to the Vauxhall team that were created specifically for the production of 360 images and videos. We then visited the Luton plant to capture 360 images of the 5 different scenarios. These scenarios were staged to include various hazards for the users to spot, such as; people on their phone while driving, incorrect protective clothing, standing in a hazardous areas and so on.

    Once all images had been captured they were edited to remove any irrelevant objects such as the tripod and photographer. Graphics were also overlaid to illustrate people speeding in the car park.

    What we did - During event

    We welcomed the Vauxhall staff in groups of 15 to put on the headsets and experience each scenario for a limited time. They then had to mark down on an image where they saw the H&S hazards. All 15 headsets were synchronised so each user saw exactly the same image at the same time on our command. 

    The session concluded with a member of the H&S team using a touch screen monitor to pan around the 360 images and point out the hazards within the space. At the end of each session all equipment was cleaned and prepared ready for the next group. 

    Virtually Mine provided all content, tech, assistance and networking solutions throughout the 5 days.


    It was a very productive 5 days at Vauxhall. We saw over 1,400 employees for many of which it was their first VR experience, some of which had never seen some divisions of the plant featured. All were educated on typical and not so typical H&S hazards and because it was a virtual, participants could cover more ground in 10 minutes than they could do in 45 minutes.

    The ability to transport groups of people to different scenarios virtually meant time was saved and there was less downtime for Vauxhall Luton during this important week of health and safety.

      Farpoint VR and Aim Controller for PSVR Review

      Standing in your room at home or at an event with a big white plastic gun in your hand pretending to shoot deadly spiders the size of a bus might seem a little odd for a fully grown adult. But inside the PSVR headset it’s a matter of life of death!

      VR Gaming

      Farpoint has made a real effort to take legitimate gaming to a VR platform. It’s designed in such a way that it quashes many of the difficulties we see users having in VR. For example, enemies largely approach from straight ahead and movement is for the most part restricted to forwards and backwards to avoid the need to whip your head around - PSVR one, motion sickness zero. But fear not! You’ll have little time to notice the game's limitations as you’re captivated by your Aim Controller.

      Aim Controller


      Looking at the gun in reality you’d be forgiven for mistaking the Aim Controller for a piece of drainage pipe in your bathroom. But inside the PSVR it’s transformed into a deadly weapon. The integration of the Aim Controller is seamless, it’s a thing of beauty! Every shooter should require the aim controller.

      Holstering the Aim Controllers makes every battle significantly more realistic. In pulling the trigger you can see every moving part of the gun operate to fire your bullets towards the onslaught of jet-pack wearing baddies. The need to hold the gun up to your eye to utilise the sight on the gun immerses you in the chaos playing out in front of your eyes. The shudder of the gun in your hands as your spray the enemy adds to the realism and in just five minutes you forget you’re not actually holding a shotgun!

      Compatible Games with the Aim Controller:

      • Farpoint
      • DOOM: VFR
      • Bravo Team
      • ChromaGun
      • Dick Wilde
      • Arizona Sunshine
      • ROM: Extraction
      • Special Delivery
      • The Brookhaven Experiment


      Farpoint feels like a stepping stone to something much greater. The locomotion issues of VR leave the game with little hope of greatness, but it does well to limit game play in such a way that you can experience a first person shooter in a small space in your living room. However this game is elevated by the Aim Controller and we’d buy it over and over again just to experience the controllers brilliance.

      We wait in anticipation of a AAA game that can harness the Aim Controller in a FPS with depth to its campaign mode and aesthetics to match.

      Try out Farpoint and the Aim Controller with any PSVR Bundle hire. For more information click here or get in touch and speak to one of our team.